Flickering Room

Flickering Room (also known as White Room) is the final room and accessible part and the goal of the Maere game. If you were searching for the room in the beginning, see White Room.

Flickering Room is the rearmost room you'll reach after succeeding through the entire map. It is only accessible when Corridor of Chair has been fully passed through.

Description:

Inside the room, there stands a single chair similar to the chair in the first place. In effect, it is perfectly identical to that room; the sole prominent difference comparing to it is that there's no stable light - it is flickering. The oddest thing in both rooms is the question about where the light comes from, since there are no lamps or anything else excluding the chair in the middle. In addition, you will remain unaware about the young girl behind you after you've sat down, but it is required that during the game you haven't backtracked, turned around or stood still. (The girl won't be following you after you've taken a turn around the final corner towards the chair, that is to say.)

Dangers:

Warning: This section contains spoilers about the game!

Technically, you aren't threaten in this room, but some of the people would afterwards claim it to be one of the most horrifying experiences. Le Mange Lumière is NOT avoidable after the player has taken a seat on the chair. He will start turning lights off in a far distance when a box in the lower part of the screen indicates the progress in the transfer iniation at 25-35%. The initiation box always finishes, but the game will be over (and won) when there's being displayed another box (Step N/64). The game will generally be completed when it reaches a read-out of Step 10 of 64. End credits will appear on screen immediately after.